Building a diorama scene from ready-made assets
Dioramas are small worlds with big impact. Here is how to compose one from ready-made models without modelling a single object.
Field reports, deep dives and product updates on 3D formats, pipelines, and the studios shipping with us.
Halloween is weeks away and Christmas is right behind it. How to plan seasonal 3D content without a last-minute rush.
Who we are, how the studio works and what goes into every model.
ExploreGLB, PBR textures and the file details that decide whether a model just works.
ExploreStep-by-step guides for Blender, Unity, Unreal and three.js.
ExploreWhat you can and cannot do with a model you bought, in plain words.
ExploreScenes, dioramas and seasonal sets you can build from the catalogue.
ExploreDioramas are small worlds with big impact. Here is how to compose one from ready-made models without modelling a single object.
Put real 3D models on a web page with a few lines of JavaScript. A beginner-friendly Three.js tutorial with full code.
5,000 triangles or 60,000? A practical guide to reading poly counts and choosing models that fit your project's budget.
GLB is not just for Blender and the web. Here is how to bring our models into the two biggest game engines.
You bought a model. Can you use it in a paid game? In a client's ad? Can you edit it? A plain-language summary of our licence.
From download to first render: how to bring a GLB model into Blender, check that everything is in place and start building your scene.
Every 3dpolyx model uses PBR materials. Here is what the three main texture maps do and how to get the most out of them.
One file, textures included, opens almost everywhere. A plain-language guide to the GLB format and why we chose it.
Every model in our store goes through the same eight steps. Here is what happens between the first sketch and the GLB you download.
Why we built a curated catalogue instead of another open marketplace, and what you can expect from every model on the shelf.