Everything you need to ship with 3dpolyx.
How to buy a model, what you get in the file, and what the licence lets you do. Built to be skim-friendly.
Quickstart
Pick a path
Buy your first model
Browse by category, check the format and the licence, pay by card, download instantly.
OpenHow pricing works
Every model has its own price on its card, shown in your preferred currency. No packs, no balance — add to the cart and pay once.
OpenAfter you buy
Downloads live in your account: open the model in your library and fetch the file again any time.
OpenTopics
Browse by area
Account
Sign up, sign in, edit your profile, change your password, manage email verification.
- Create your account
- Email verification
- Profile settings
- Change password
Buying
How to find the right asset, what you get in the download, and what happens after payment.
- Search, categories and filters
- What the model page tells you: polycount, textures, PBR, rigging
- What you download: a GLB file, ready for Unity, Unreal and Blender
- Order history and re-downloads
Selling
Publish your own models and keep the revenue. Every listing is reviewed before it goes live.
- Prepare the file: GLB, up to 100 MB
- Write the listing: title, description, preview
- Set the price in euro and pick a licence
- Review and publication
- Sales and payouts
Licensing
Three tiers: Standard, Extended and CC0. The tier decides what the buyer may do with the file.
- Standard — use in your own end product
- Extended — redistribute inside derivative products
- CC0 — public domain, free reuse
- Full text on the license page
Payments & receipts
How payment works, what the receipt contains, and where the right of withdrawal stands.
- Paying for an order
- Receipts and VAT
- Right of withdrawal
- If a file is broken
Licensing
What you may do with a model you bought
Every listing states its license tier on the model page and on the receipt. The tier travels with the file — it does not change after purchase.
| License | Where you may use it | May you redistribute the file? |
|---|---|---|
| Standard | Games, film, apps, products, advertising — commercial and non-commercial. | No — the raw file may not leave your end product. |
| Extended | Everything Standard allows. | Yes — inside asset packs, courses, print bundles and other derivative products. |
| CC0 | Anything, including commercial use. No attribution required. | Yes — the file is in the public domain. |
The binding wording is on the license page. If the two disagree, the license page wins.
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